While firearms do exist in the game, the scarcity of ammunition is such that the player will spend more effort obtaining - and custom crafting - melee weapons - and keeping them repaired (though typically each weapon can only be repaired a limited number of times). The game is mostly melee-based, with a limited crafting scheme. While the zombified residents of the city are the primary enemy, also present in Harran are gangs of bandits who threaten the player, and the constant threat of being infected by the virus itself, which may happen when an infected zombie bites or scratches an uninfected person. Structured as an open-world game play environment, the metropolis that is Harran, the game features day and night modes as well as dynamically-generated weather that includes fog, rain, and wind. Its only support is air-dropped supplies from GRE. The quarantine zone was created by the national defense minister, with the city of Harran basically cut-off from the rest of the world. When Kyle reaches the scene he is confronted with a moral dilemma - complete his mission, or provide aid to the uninfected (and thus still human) survivors, who are being led by a man called Harris Brecken. Taking on the role of Kyle Crane (the protagonist), an undercover operative with the Global Relief Effort (GRE) who has been sent to infiltrate the quarantine zone and locate Kadir “Rais” Suleiman, a political terrorist who possesses a file that has the potential of destroying the GRE.
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